/* PROJECTS — equipment cards (SPEC §4.7, SECTIONS-C). The CV look changes only under html.is-game; no-JS,
   Reviewer mode and print keep the plain rows of site.css (front, then the back text as an indented
   "Details" paragraph). Game-only parts ([data-game], .game-only) are hidden outside the game by kit.css. */

/* ================================================================ grid of cards */
html.is-game #projects .equip { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 14px; margin-top: 4px; }
html.is-game #projects .equip__item {
  --rarity: var(--r-common); --rx: 0deg; --ry: 0deg;
  position: relative; isolation: isolate; display: block; margin: 0; padding: 0; border-radius: 8px;
  background: none; box-shadow: none; perspective: 1100px; outline-offset: 4px;
}
html.is-game #projects .equip__item:hover, html.is-game #projects .equip__item:focus-visible,
html.is-game #projects .equip__item.is-lit, html.is-game #projects .equip__item.is-current { background: none; box-shadow: none; }
html.is-game #projects .equip__item:focus-visible { outline: 2px solid var(--gold); }
/* rarity aura behind the card (a blurred pseudo, only its opacity animates) */
html.is-game #projects .equip__item::before {
  content: ''; position: absolute; inset: 10px 8px; z-index: -1; border-radius: 12px; pointer-events: none;
  background: var(--rarity); filter: blur(22px); opacity: 0.08; transition: opacity 400ms var(--ease);
}
html.is-game #projects .equip__item:hover::before, html.is-game #projects .equip__item.is-lit::before,
html.is-game #projects .equip__item.is-current::before, html.is-game #projects .equip__item:focus-within::before { opacity: 0.22; }
html.is-game #projects .equip__item.is-equipped::before { opacity: 0.18; }

/* ================================================================ the flipping card */
html.is-game .equip__card {
  position: relative; display: grid; height: 100%;
  transform-style: preserve-3d; transform: rotateX(var(--rx)) rotateY(var(--ry));
  transition: transform 520ms var(--ease);
}
html.is-game .equip__item.is-tilt:not(.is-flipping) .equip__card { transition: transform 180ms ease-out; }
html.is-game .equip__card.is-flipped { transform: rotateX(var(--rx)) rotateY(calc(180deg + var(--ry))); }
html.is-game .equip__card > .equip__front, html.is-game .equip__card > .equip__back { grid-area: 1 / 1; }
html.is-game .equip__front, html.is-game .equip__back {
  position: relative; min-width: 0; min-height: 244px; margin: 0; border-radius: 6px; overflow: hidden;
  -webkit-backface-visibility: hidden; backface-visibility: hidden;
  background:
    linear-gradient(180deg, color-mix(in srgb, var(--rarity) 10%, transparent), transparent 46%),
    linear-gradient(180deg, rgba(255, 255, 255, 0.035), rgba(255, 255, 255, 0.01)), rgba(9, 13, 25, 0.8);
  border: 1px solid color-mix(in srgb, var(--rarity) 30%, transparent);
  box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.06), inset 0 0 26px color-mix(in srgb, var(--rarity) 7%, transparent), 0 10px 26px rgba(0, 0, 0, 0.3);
  transition: border-color var(--t-ui), box-shadow var(--t-ui);
}
html.is-game .equip__card:not(.is-flipped) > .equip__back, html.is-game .equip__card.is-flipped > .equip__front { pointer-events: none; }
html.is-game .equip__item:hover .equip__front, html.is-game .equip__item:hover .equip__back,
html.is-game .equip__item.is-lit .equip__front, html.is-game .equip__item.is-current .equip__front,
html.is-game .equip__item:focus-within .equip__front, html.is-game .equip__item:focus-within .equip__back {
  border-color: color-mix(in srgb, var(--rarity) 62%, transparent);
  box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.07), inset 0 0 30px color-mix(in srgb, var(--rarity) 12%, transparent), 0 14px 32px rgba(0, 0, 0, 0.36);
}
/* pixel L-brackets in the rarity colour at the four corners (both faces) */
html.is-game .equip__front::after, html.is-game .equip__back::after {
  content: ''; position: absolute; inset: 3px; pointer-events: none; z-index: 2; --b: color-mix(in srgb, var(--rarity) 80%, transparent);
  background:
    linear-gradient(var(--b), var(--b)) left top / 8px 2px no-repeat, linear-gradient(var(--b), var(--b)) left top / 2px 8px no-repeat,
    linear-gradient(var(--b), var(--b)) right top / 8px 2px no-repeat, linear-gradient(var(--b), var(--b)) right top / 2px 8px no-repeat,
    linear-gradient(var(--b), var(--b)) left bottom / 8px 2px no-repeat, linear-gradient(var(--b), var(--b)) left bottom / 2px 8px no-repeat,
    linear-gradient(var(--b), var(--b)) right bottom / 8px 2px no-repeat, linear-gradient(var(--b), var(--b)) right bottom / 2px 8px no-repeat;
}
/* moving glare while tilted */
html.is-game .equip__front::before {
  content: ''; position: absolute; inset: 0; z-index: 1; pointer-events: none; opacity: 0; transition: opacity 300ms;
  background: radial-gradient(circle at var(--gx, 50%) var(--gy, 0%), rgba(255, 255, 255, 0.13), transparent 48%);
}
html.is-game .equip__item.is-tilt .equip__front::before { opacity: 1; }
/* legendary: a slow glint sweep every 6s (paused off screen, none under reduced motion) */
.equip__glint {
  position: absolute; inset: 0; z-index: 1; pointer-events: none;
  background: linear-gradient(105deg, transparent 38%, rgba(255, 236, 150, 0.14) 48%, rgba(255, 255, 255, 0.22) 50%, transparent 60%);
  transform: translateX(-110%); animation: equip-glint 6s var(--ease) infinite 1.5s;
}
@keyframes equip-glint { 0%, 78% { transform: translateX(-110%); } 100% { transform: translateX(110%); } }
section:not(.is-live) .equip__glint { animation-play-state: paused; }
html.rm .equip__glint { display: none; }

/* ================================================================ front face */
html.is-game .equip__front {
  display: grid; grid-template-columns: minmax(0, 1fr) auto; grid-template-rows: 1fr auto auto;
  grid-template-areas: 'main main' 'acts tags' 'term term';
  column-gap: 10px; align-items: start; padding: 42px 16px 14px;
}
html.is-game .equip__rarity {
  position: absolute; left: 0; right: 0; top: 0; height: 30px; display: flex; align-items: center; gap: 8px; padding: 0 12px 0 14px;
  font: 400 9px/1 var(--px); letter-spacing: 0.12em; text-transform: uppercase; color: var(--rarity);
  background: linear-gradient(90deg, color-mix(in srgb, var(--rarity) 16%, transparent), transparent 75%);
  border-bottom: 1px dashed color-mix(in srgb, var(--rarity) 26%, transparent);
}
.equip__gem { flex: none; width: 8px; height: 8px; background: var(--rarity); transform: rotate(45deg); box-shadow: 0 0 8px color-mix(in srgb, var(--rarity) 70%, transparent), inset -2px -2px 0 rgba(0, 0, 0, 0.28); }
.equip__badge {
  margin-left: auto; display: grid; place-items: center; width: 18px; height: 18px; border-radius: 2px;
  font: 400 8px/1 var(--px-num); color: var(--ucsd-navy-3); background: var(--gold);
  box-shadow: 0 0 0 1px var(--ucsd-navy-3), 0 0 10px rgba(255, 205, 0, 0.5), inset 0 -2px 0 rgba(0, 0, 0, 0.2);
  opacity: 0; transform: scale(0.4) rotate(-20deg); transition: opacity 200ms, transform 260ms cubic-bezier(0.3, 1.6, 0.5, 1);
}
.equip__item.is-equipped .equip__badge { opacity: 1; transform: none; }
html.is-game .equip__icon {
  position: absolute; top: 40px; right: 14px; z-index: 1; display: grid; place-items: center; width: 46px; height: 46px; border-radius: 5px;
  background: radial-gradient(circle at 50% 40%, color-mix(in srgb, var(--rarity) 22%, transparent), transparent 70%), rgba(6, 9, 18, 0.7);
  box-shadow: 0 0 0 1px color-mix(in srgb, var(--rarity) 45%, transparent), inset 0 0 0 2px rgba(8, 11, 22, 0.8), inset 0 -3px 0 rgba(0, 0, 0, 0.35);
}
html.is-game .equip__icon svg { width: 32px; height: 32px; filter: drop-shadow(0 0 6px color-mix(in srgb, var(--rarity) 45%, transparent)); transition: transform 300ms var(--ease); }
html.is-game .equip__item:hover .equip__icon svg { transform: translateY(-2px) rotate(-6deg); }
html.rm .equip__item .equip__icon svg { transform: none !important; }

html.is-game .equip__front .row__main { grid-area: main; padding-right: 54px; }
html.is-game #projects .equip__front .row__title { font: 400 21px/1.15 var(--px-title); letter-spacing: 0.01em; }
html.is-game #projects .equip__front .row__title a { color: var(--ink); }
html.is-game #projects .equip__front .row__title a img { width: 13px; height: 13px; }
html.is-game .equip__paper {
  display: inline-block; margin-left: 6px; padding: 3px 6px; border-radius: 3px; vertical-align: 3px;
  font: 400 8px/1 var(--px); letter-spacing: 0.08em; text-transform: uppercase;
  color: var(--gold); border: 1px dashed var(--gold-a45); background: var(--gold-a08);
}
html.is-game .equip__front .equip__sub { margin-top: 6px; font: 400 9.5px/1.45 var(--px); letter-spacing: 0.06em; text-transform: uppercase; color: color-mix(in srgb, var(--rarity) 55%, var(--ink-3)); }
html.is-game .equip__front .row__desc { margin-top: 9px; font-size: 14.5px; line-height: 1.55; color: var(--ink-2); }
html.is-game .equip__front .row__tags {
  grid-area: tags; align-self: stretch; align-items: center; gap: 6px; margin-top: 12px; padding-top: 10px;
  border-top: 1px dashed rgba(255, 255, 255, 0.08);
}
html.is-game .equip__front .row__tags img { width: 16px; height: 16px; opacity: 0.55; }
html.is-game .equip__actions {
  grid-area: acts; display: flex; flex-wrap: wrap; align-items: center; gap: 6px; margin-top: 12px; padding-top: 10px;
  border-top: 1px dashed rgba(255, 255, 255, 0.08);
}
html.is-game .equip__actions .gbtn[data-act='equip'][aria-pressed='true'] { background: rgba(0, 198, 215, 0.1); }
html.is-game .equip__actions .token { width: 30px; height: 24px; margin-left: 2px; }
@media (pointer: coarse) { html.is-game .equip__actions .token { width: 44px; height: 44px; } }

/* ---- the output terminal (hidden until a special move) */
html.is-game .equip__term {
  grid-area: term; display: flex; flex-direction: column; justify-content: flex-end; gap: 1px;
  min-height: 104px; max-height: 184px; margin: 10px 0 0; padding: 8px 10px; overflow: hidden; border-radius: 4px;
  background: #04060c; border: 1px solid rgba(255, 255, 255, 0.08); box-shadow: inset 0 2px 12px rgba(0, 0, 0, 0.7);
  font: 400 12px/1.5 var(--mono); color: #c9d1e3; white-space: pre-wrap; overflow-wrap: anywhere;
  animation: fx-fade 200ms linear;
}
html.is-game .equip__term[hidden] { display: none; }
.equip__term .tl { display: block; flex: none; min-height: 1.5em; }
.equip__term .tl--dim { color: var(--ink-3); }
.equip__term .tl--ok { color: var(--hp); }
.equip__term .tl--err { color: var(--danger); text-shadow: 0 0 8px rgba(248, 113, 113, 0.35); }
.equip__term .tl--warn { color: var(--warn); }
.equip__term .tl--kw { color: var(--r-epic); }
.equip__term .tl--you, .equip__term .tl--srv {
  max-width: 80%; min-height: 0; padding: 1px 8px; border-radius: 8px; line-height: 1.45; font-size: 11.5px;
}
.equip__term .tl--you { align-self: flex-end; color: #04141a; background: var(--teal); border-bottom-right-radius: 2px; }
.equip__term .tl--srv { align-self: flex-start; color: var(--ink); background: #22406e; border-bottom-left-radius: 2px; cursor: help; }
.equip__term .tl--heart { color: #fff; background: #db2777; }
.equip__term .tl--verdict {
  align-self: flex-start; display: inline-flex; margin-top: 4px; padding: 4px 8px; border-radius: 3px;
  color: var(--v); border: 1px solid var(--v); background: color-mix(in srgb, var(--v) 14%, transparent);
  box-shadow: 0 0 14px color-mix(in srgb, var(--v) 28%, transparent);
  animation: verdict-in 240ms steps(3) both;
}
.equip__term .tl--verdict b { font: 400 10px/1.2 var(--px); letter-spacing: 0.08em; text-transform: uppercase; }
@keyframes verdict-in { from { transform: scale(1.5) rotate(-4deg); opacity: 0; } }
html.rm .equip__term .tl--verdict { animation: fx-fade 120ms linear both; }
.equip__term .tl__btn { margin-top: 2px; font-size: 9px; }
html.is-game .equip__item.is-panic .equip__front { animation: equip-panic 700ms steps(6); border-color: var(--danger); }
@keyframes equip-panic {
  0%, 100% { transform: none; box-shadow: inset 0 0 0 1px var(--danger), 0 0 22px rgba(248, 113, 113, 0.5); }
  20% { transform: translateX(-2px); } 40% { transform: translateX(2px); } 60% { transform: translateX(-1px); }
}
html.rm .equip__item.is-panic .equip__front { animation: none; box-shadow: inset 0 0 0 2px var(--danger); }
.equip__item.is-affine .equip__front { animation: equip-affine 1.6s var(--ease); }
@keyframes equip-affine { 20%, 70% { box-shadow: inset 0 0 0 2px var(--teal), 0 0 22px var(--teal-a30); } }
html.rm .equip__item.is-affine .equip__front { animation: none; box-shadow: inset 0 0 0 2px var(--teal); }

/* ================================================================ back face */
html.is-game .equip__back {
  transform: rotateY(180deg); display: flex; flex-direction: column; align-items: flex-start; gap: 10px;
  padding: 42px 18px 16px; border-left: 1px solid color-mix(in srgb, var(--rarity) 30%, transparent);
  font-size: 15px; line-height: 1.6; color: var(--ink);
}
html.is-game .equip__back .equip__k { font: 400 10px/1 var(--px); letter-spacing: 0.14em; color: var(--gold); }
html.is-game .equip__back .equip__k::before { content: '◆ '; color: var(--rarity); }
html.is-game .equip__back > p:not([class]) { position: relative; z-index: 1; max-width: 34em; }
html.is-game .equip__back .equip__type {
  margin: 0; padding: 4px 8px; border-radius: 3px; font: 400 9px/1 var(--px); letter-spacing: 0.1em; text-transform: uppercase;
  color: var(--rarity); border: 1px solid color-mix(in srgb, var(--rarity) 45%, transparent); background: color-mix(in srgb, var(--rarity) 8%, transparent);
}
html.is-game .equip__back [data-act='back'] { position: relative; z-index: 3; margin-top: auto; }
.equip__wm { position: absolute; right: 8px; bottom: 6px; opacity: 0.09; pointer-events: none; }
.equip__wm svg { display: block; width: 88px; height: 88px; }

/* ================================================================ reduced motion: flips become crossfades */
html.is-game.rm .equip__card, html.is-game.rm .equip__card.is-flipped { transform: none; transition: none; }
html.is-game.rm .equip__back { transform: none; opacity: 0; transition: opacity 150ms linear; }
html.is-game.rm .equip__front { transition: opacity 150ms linear; }
html.is-game.rm .equip__card.is-flipped > .equip__back { opacity: 1; }
html.is-game.rm .equip__card.is-flipped > .equip__front { opacity: 0; }

/* ================================================================ loadout bar */
html.is-game .loadout {
  display: flex; flex-wrap: wrap; align-items: center; gap: 8px 10px; margin-top: 14px; padding: 8px 12px; border-radius: 6px;
  background: rgba(6, 9, 18, 0.55); border: 1px solid rgba(255, 255, 255, 0.07); box-shadow: inset 0 2px 10px rgba(0, 0, 0, 0.3);
}
.loadout__k { font: 400 9px/1 var(--px); letter-spacing: 0.12em; text-transform: uppercase; color: var(--ink-3); margin-right: 2px; }
.loadout__slot {
  position: relative; display: grid; place-items: center; width: 40px; height: 40px; border-radius: 4px;
  background: repeating-linear-gradient(45deg, rgba(255, 255, 255, 0.025) 0 4px, transparent 4px 8px), rgba(9, 13, 25, 0.6);
  border: 1px dashed rgba(255, 255, 255, 0.16); transition: border-color var(--t-ui), box-shadow var(--t-ui), background-color var(--t-ui);
}
.loadout__slot.is-on { border: 1px solid var(--gold-a45); background: radial-gradient(circle, rgba(255, 205, 0, 0.16), transparent 70%), rgba(24, 43, 73, 0.7); box-shadow: 0 0 12px rgba(255, 205, 0, 0.14), inset 0 -2px 0 rgba(0, 0, 0, 0.3); }
.loadout__slot svg { width: 28px; height: 28px; }
.loadout__bonus { margin-left: auto; font: 400 9px/1.4 var(--px); letter-spacing: 0.08em; text-transform: uppercase; color: var(--ink-3); text-align: right; }
.loadout.is-full { border-color: var(--gold-a45); }
.loadout.is-full .loadout__bonus { color: var(--gold); }
.loadout.is-full .loadout__slot.is-on { border-color: var(--gold); }

/* ================================================================ CUDA OOM Golem (shared by the workbench) */
.golem-peek {
  position: absolute; right: 0; bottom: 12px; z-index: 4; pointer-events: none;
  transform: translateX(110%); animation: golem-peek 1.6s var(--ease) both;
  filter: drop-shadow(0 0 10px rgba(248, 113, 113, 0.55));
}
.golem-peek img { display: block; height: 52px; width: auto; }
@keyframes golem-peek { 0% { transform: translateX(110%); } 22%, 72% { transform: translateX(18%) rotate(-6deg); } 100% { transform: translateX(110%); } }

/* ================================================================ phones */
@media (max-width: 720px) {
  html.is-game #projects .equip { grid-template-columns: 1fr; gap: 12px; }
  html.is-game .equip__front, html.is-game .equip__back { min-height: 0; }
  html.is-game .equip__front { padding: 40px 14px 12px; }
  html.is-game .equip__actions { gap: 6px; }
  html.is-game .equip__actions .gbtn { flex: 1 1 auto; }
  html.is-game .equip__term { min-height: 96px; }
  html.is-game .equip__back { min-height: 100%; }
  .loadout__bonus { flex-basis: 100%; margin-left: 0; text-align: left; }
}
